The first fighter (James McLain) is always free, just fight with him at a lower level to earn money.
Because the maximum item level in Mafia vs Mafia is 80.
The items you can find are based on the level you are playing, maximum item level is 80.
For each completed level you get a Mafia coin. Also, you can get more coins by watching promotional videos or by exchanging them for money:
To get more money | Fighters are quicker to become ready again | Send more fighters to the battlefield | Increase the live of the car | Bob the bomber will support you |
Steffi sniper will support you |
Awards can be weared from your fighters or add to your items to improve. Awards can be improved in the suitcase (main menu), for this two awards of the same type must be used. The suitcase is available at level 9. There are the following awards available:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Low Award (damage) | Name = FIA Damage = 1 (found from level 10) | Name = EJU Damage = 2 | |||||
Low Award (live) | Name = DTB Live = 10 | Name = DNB Live = 20 | |||||
Normal Award (damage) | Name = IDM Damage = 1 | Name = HSR Damage = 2 | Name = OHY Damage = 4 | ||||
Normal Award (live) | Name = ALI Live = 10 | Name = EBE Live = 20 | Name = SMT Live = 40 | ||||
Good Award (damage) | Name = IAS Damage = 1 | Name = WKY Damage = 2 | Name = FCA Damage = 4 | Name = YEE Damage = 5 | |||
Good Award (live) | Name = CKY Live = 10 | Name = PTY Live = 20 | Name = CIE Live = 40 | Name = TWY Live = 50 | |||
Great Award (damage) | Name = EJT Damage = 1 | Name = NIE Damage = 2 | Name = TWB Damage = 4 | Name = CFY Damage = 5 | Name = FIY Damage = 7 | ||
Great Award (live) | Name = HPW Live = 10 | Name = WTC Live = 20 | Name = OII Live = 40 | Name = TLP Live = 50 | Name = AFT Live = 70 | ||
Perfect Award (damage) | Name = SON Damage = 1 | Name = BYF Damage = 2 | Name = TSI Damage = 4 | Name = YTR Damage = 5 | Name = RST Damage = 7 | Name = ESR Damage = 8 | Name = YRS Damage = 10 |
Perfect Award (live) | Name = TER Live = 10 | Name = DED Live = 20 | Name = EET Live = 40 | Name = FEE Live = 50 | Name = LES Live = 70 | Name = EUF Live = 80 | Name = SRM Live = 100 |
If you add awards with maximum level and the same type to the fighter (minimum 2 awards), you get a bonus attack.
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In this list you can see what for bonus attacks are available:
Name | Award combination | Bonus values | |
Ice spike (1) | EJU | EJU | Chance = 2% Damage = 10 Attacks up to 2 enemies | |
Ice spike (2) | OHY | OHY | Chance = 3% | |
Ice spike (3) | YEE | YEE | Chance = 4% | |
Ice spike (4) | FIY | FIY | Chance = 5% | |
Ice spike (5) | YRS | YRS | Chance = 6% | |
Curved smoke (1) | DNB | DNB | Chance = 2% | |
Curved smoke (2) | SMT | SMT | Chance = 3% | |
Curved smoke (3) | TWY | TWY | Chance = 4% | |
Curved smoke (4) | AFT | AFT | Chance = 5% | |
Curved smoke (5) | SRM | SRM | Chance = 6% | |
Fire pillar (1) | EJU | DNB | Chance = 2% | |
Fire pillar (2) | OHY | SMT | Chance = 3% | |
Fire pillar (3) | YEE | TWY | Chance = 4% | |
Fire pillar (4) | FIY | AFT | Chance = 5% | |
Fire pillar (5) | YRS | SRM | Chance = 6% | |
Lightning bolt (1) | DNB | EJU | Chance = 2% | |
Lightning bolt (2) | SMT | OHY | Chance = 3% | |
Lightning bolt (3) | TWY | YEE | Chance = 4% | |
Lightning bolt (4) | AFT | FIY | Chance = 5% | |
Lightning bolt (5) | SRM | YRS | Chance = 6% | |
Snowflake (1) | EJU | EJU | EJU | Chance = 3% | |
Snowflake (2) | OHY | OHY | OHY | Chance = 4% | |
Snowflake (3) | YEE | YEE | YEE | Chance = 5% | |
Snowflake (4) | FIY | FIY | FIY | Chance = 6% | |
Snowflake (5) | YRS | YRS | YRS | Chance = 7% | |
Circle smoke (1) | DNB | DNB | DNB | Chance = 3% | |
Circle smoke (2) | SMT | SMT | SMT | Chance = 4% | |
Circle smoke (3) | TWY | TWY | TWY | Chance = 5% | |
Circle smoke (4) | AFT | AFT | AFT | Chance = 6% | |
Circle smoke (5) | SRM | SRM | SRM | Chance = 7% | |
Magma geyser (1) | EJU | DNB | EJU | Chance = 3% | |
Magma geyser (2) | OHY | SMT | OHY | Chance = 4% | |
Magma geyser (3) | YEE | TWY | YEE | Chance = 5% | |
Magma geyser (4) | AFT | FIY | AFT | Chance = 6% | |
Magma geyser (5) | SRM | YRS | SRM | Chance = 7% | |
Spikes (1) | DNB | EJU | DNB | Chance = 3% | |
Spikes (2) | SMT | OHY | SMT | Chance = 4% | |
Spikes (3) | TWY | YEE | TWY | Chance = 5% | |
Spikes (4) | AFT | FIY | AFT | Chance = 6% | |
Spikes (5) | SRM | YRS | SRM | Chance = 7% | |
Water hurricane (1) | EJU | EJU | EJU | EJU | Chance = 4% | |
Water hurricane (2) | OHY | OHY | OHY | OHY | Chance = 5% | |
Water hurricane (3) | YEE | YEE | YEE | YEE | Chance = 6% | |
Water hurricane (4) | FIY | FIY | FIY | FIY | Chance = 7% | |
Water hurricane (5) | YRS | YRS | YRS | YRS | Chance = 8% | |
Smoke ghost (1) | DNB | DNB | DNB | DNB | Chance = 4% | |
Smoke ghost (2) | SMT | SMT | SMT | SMT | Chance = 5% | |
Smoke ghost (3) | TWY | TWY | TWY | TWY | Chance = 6% | |
Smoke ghost (4) | AFT | AFT | AFT | AFT | Chance = 7% | |
Smoke ghost (5) | SRM | SRM | SRM | SRM | Chance = 8% | |
Fire hurricane (1) | EJU | DNB | EJU | DNB | Chance = 4% | |
Fire hurricane (2) | OHY | SMT | OHY | SMT | Chance = 5% | |
Fire hurricane (3) | YEE | TWY | YEE | TWY | Chance = 6% | |
Fire hurricane (4) | AFT | FIY | AFT | FIY | Chance = 7% | |
Fire hurricane (5) | SRM | YRS | SRM | YRS | Chance = 8% | |
Explosion (1) | DNB | EJU | DNB | EJU | Chance = 4% | |
Explosion (2) | SMT | OHY | SMT | OHY | Chance = 5% | |
Explosion (3) | TWY | YEE | TWY | YEE | Chance = 6% | |
Explosion (4) | AFT | FIY | AFT | FIY | Chance = 7% | |
Explosion (5) | SRM | YRS | SRM | YRS | Chance = 8% | |
Kraken (1) | EJU | EJU | EJU | EJU | EJU | Chance = 5% | |
Kraken (2) | OHY | OHY | OHY | OHY | OHY | Chance = 6% | |
Kraken (3) | YEE | YEE | YEE | YEE | YEE | Chance = 7% | |
Kraken (4) | FIY | FIY | FIY | FIY | FIY | Chance = 8% | |
Kraken (5) | YRS | YRS | YRS | YRS | YRS | Chance = 9% | |
Smoke scull (1) | DNB | DNB | DNB | DNB | DNB | Chance = 5% | |
Smoke scull (2) | SMT | SMT | SMT | SMT | SMT | Chance = 6% | |
Smoke scull (3) | TWY | TWY | TWY | TWY | TWY | Chance = 7% | |
Smoke scull (4) | AFT | AFT | AFT | AFT | AFT | Chance = 8% | |
Smoke scull (5) | SRM | SRM | SRM | SRM | SRM | Chance = 9% | |
Phoenix (1) | EJU | DNB | EJU | DNB | EJU | Chance = 5% | |
Phoenix (2) | OHY | SMT | OHY | SMT | OHY | Chance = 6% | |
Phoenix (3) | YEE | TWY | YEE | TWY | YEE | Chance = 7% | |
Phoenix (4) | AFT | FIY | AFT | FIY | AFT | Chance = 8% | |
Phoenix (5) | SRM | YRS | SRM | YRS | SRM | Chance = 9% | |
Sun strike (1) | DNB | EJU | DNB | EJU | DNB | Chance = 5% | |
Sun strike (2) | SMT | OHY | SMT | OHY | SMT | Chance = 6% | |
Sun strike (3) | TWY | YEE | TWY | YEE | TWY | Chance = 7% | |
Sun strike (4) | AFT | FIY | AFT | FIY | AFT | Chance = 8% | |
Sun strike (5) | SRM | YRS | SRM | YRS | SRM | Chance = 9% |
From level 1 to level 80 all items are visually the same but the values are adjusted to the level. Each item can also have a socket where you can add an award. There are the following items:
Level 1
Normal | Good | Perfect | |
Boots | Damage = 1 or Live = 1 | Damage = 2 or Live = 3 | Damage = 3 or Live = 5 |
Head | Damage = 1 or Live = 1 | Damage = 2 or Live = 3 | Damage = 3 or Live = 5 |
Necklace | Damage = 1 or Live = 1 | Damage = 2 or Live = 3 | Damage = 3 or Live = 5 |
Ring | Damage = 1 or Live = 1 | Damage = 2 or Live = 3 | Damage = 3 or Live = 5 |
Boots | Damage = 1 and Live = 1 | Damage = 2 and Live = 3 | Damage = 3 and Live = 5 |
Head | Damage = 1 and Live = 1 | Damage = 2 and Live = 3 | Damage = 3 and Live = 5 |
Necklace | Damage = 1 and Live = 1 | Damage = 2 and Live = 3 | Damage = 3 and Live = 5 |
Ring | Damage = 1 and Live = 1 | Damage = 2 and Live = 3 | Damage = 3 and Live = 5 |
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Level 80
Normal | Good | Perfect | |
Boots | Damage = 9 or Live = 80 | Damage = 10 or Live = 89 | Damage = 11 or Live = 107 |
Head | Damage = 9 or Live = 80 | Damage = 10 or Live = 89 | Damage = 11 or Live = 107 |
Necklace | Damage = 9 or Live = 80 | Damage = 10 or Live = 89 | Damage = 11 or Live = 107 |
Ring | Damage = 9 or Live = 80 | Damage = 10 or Live = 89 | Damage = 11 or Live = 107 |
Boots | Damage = 9 and Live = 80 | Damage = 10 and Live = 89 | Damage = 11 and Live = 107 |
Head | Damage = 9 and Live = 80 | Damage = 10 and Live = 89 | Damage = 11 and Live = 107 |
Necklace | Damage = 9 and Live = 80 | Damage = 10 and Live = 89 | Damage = 11 and Live = 107 |
Ring | Damage = 9 and Live = 80 | Damage = 10 and Live = 89 | Damage = 11 and Live = 107 |